I'll try to keep updates on the progress of things fairly organized. Today's post is about the little things.
People are wondering about how I could make all the intricacies that define S.T.A.L.K.E.R. These concerns are not unfounded. Though most are simple to fix.
Artifacts are by far the easiest to conjure up. Mainly they will be homemade props that are found near anomalies and stashes set up all over the course. These are very valuable in trade, and crucial to scientists' mission in the game.
Next of course is the tricky aspect of anomalies. So far I have an expensive but realistic idea; one is a remote system that the player has and beeps when close to an object emitting an anomaly signal and then sort of non-harmful booby trap or paint mine explode over the player, "killing" them. So far that's the best idea I've had on the issue.
Lastly is the mutants, not really a little thing, but pretty exclusive to Stalker in this form. There would be Zombies, which are basically players in zombie masks and a monster banner color. They are allowed 2 hits, even though they can attack like normal players. Snorks, who must dress accordingly (Gas Mask, Boots and Yutes), and are allowed 5 hits since they get melee attacks which "kill" players (not decided as to level of contact). Lastly, one or 2 Bloodsuckers will roam the field, dressed in jumpsuits(recommend spray paint to camouflage slightly) and masks, are allowed 10 hits. It will suck as much for them as it does for you.
Those are all the things I felt needed addressing on the Stalker world. No emissions yet. Sorry. Always open to new ideas.