Thursday, March 31, 2011

Zone Siren: Pre April Fool's Release.

This is not a personal blog, but I'm just giving a little insight.

You may have read That I sprained my ankle a month ago. You may have also read I moved for work.
Well I did start working, but it turns out I didn't sprain my ankle, I fractured it.  So now that I have a cast, I can work on this project as much as possible before I'm healed enough to go back to working to make money for it.

Here's what's going to happen in terms of How we'll start setting up. First of all I need to get forums going.  Everything about the event will be posted there, save for news updates.  Properly registered players and their team, what each teams goals are, how the game will be played, what players need to have, etcetera.

If I could, I'd find some land with some out building, tow in broken down cars and hold a session every other month. Maybe one day, but right now I'm just looking to buy some military tents, rent partly wooded land and build a few obstacles and cover to make gameplay interesting.  If anyone knows where I can set up a decent forum on the cheap, let me know.

Blowout soon fellow stalker.

Wednesday, March 2, 2011

Zone Siren March 1st Edition

Alright. I have an excuse, I swear. 

I managed to fall off my roof and sprain my ankle last week and just started walking the other day.  So that set me back, along with just managing to get across state for a job interview. 

Now this area is not quite as much Zone-ready as the eastern pseudo-swamplands, but there is a lot of land openly advertised for leasing and they are a lot larger too. 15 acres is about the minimum we'd like to have, and wouldn't need anything bigger than twice that.

So yes I'm still adamant about this project, and getting to see it in action. I've got a list of basic supplies I'd need just to host it. That and it will definitely be a pay to play deal, but Just enough that I can pay for it. I'm going to try to work whatever I can to make it as cheap as possible because I know most people will have to spend so much for an airsoft rifle, as well transportation and gear for the stay.  Once the forum gets up we'll get the details out about what you can purchase on site and what's provided etc. 

Still going strong, and not quitting.

If you don't see it, you're already dead

Monday, February 21, 2011

Zone Siren: The Reckoning

So I was pretty sure I dreamt making this blog, and it wasn't a real thing.
Imagine my surprise when it set in that "Holy shit, people actually want this!" Well I can't say much right, now but I'm organizing everything, giving out a step by step instruction set on how we're going to accomplish this goal.
I want this as much as anyone.
See you soon Stalkers

Wednesday, January 26, 2011

Zone Siren

I'll try to keep updates on the progress of things fairly organized. Today's post is about the little things.

People are wondering about how I could make all the intricacies that define S.T.A.L.K.E.R.  These concerns are not unfounded. Though most are simple to fix.

Artifacts are by far the easiest to conjure up.  Mainly they will be homemade props that are found near anomalies and stashes set up all over the course. These are very valuable in trade, and crucial to scientists' mission in the game. 

Next of course is the tricky aspect of anomalies.  So far I have an expensive but realistic idea; one is a remote system that the player has and beeps when close to an object emitting an anomaly signal and then sort of non-harmful booby trap or paint mine explode over the player, "killing" them.  So far that's the best idea I've had on the issue.

Lastly is the mutants, not really a little thing, but pretty exclusive to Stalker in this form. There would be Zombies, which are basically players in zombie masks and a monster banner color. They are allowed 2 hits, even though they can attack like normal players.  Snorks, who must dress accordingly (Gas Mask, Boots and Yutes), and are allowed 5 hits since they get melee attacks which "kill" players (not decided as to level of contact). Lastly, one or 2 Bloodsuckers will roam the field, dressed in jumpsuits(recommend spray paint to camouflage slightly) and masks, are allowed 10 hits.  It will suck as much for them as it does for you.




Those are all the things I felt needed addressing on the Stalker world.  No emissions yet. Sorry.  Always open to new ideas.

WHAT THE HECK IS GOING ON

I realize, a day after making this site, that anyone new to it, and not familiar with the thread that spawned it, would be a little confused as to what this is.

The best explanation is that I am in the planning stages of hold a 5 night, 3 day expedition into the Chernobyl Exclusion Zone.

Not the actual zone, mind you,  but one made to replicate it's experience. Basically I will be setting up a long term air-soft match that emulates the game S.T.A.L.K.E.R. 

I'm already looking at land to purchase/rent for a fall match. After that comes the details of actually having 50-100 people wandering around the woods for fun. Also the construction of small buildings (break apart or permanent depending). 

Once the land issuse is settled, I'll try to set up a forum and have people register. It will be a little selective, since I am wary of just anyone showing up. So everyone willing and able to play, who are responsible and respectful of other people, will be able to register.

The reason for registration is so you can know your faction and teammates on the forum even if you live across the country.


That's all the news for today, but I'll be sure to keep you updated.

Watch out for snorks.

Tuesday, January 25, 2011

Location of the Zone

More than likely this will take place in Virginia. 

I'm not exactly sure where, but I'm looking into large tracts of land to play around on. 
The reasons are that it's a nice climate most of the year, as well as pretty wooded, and cheap land.
Also I happen to be from there. As to my Canadian Friends, your welcome to join us.  This isn't a nationalist gathering. It's a friendly game about surviving the Zone.

The biggest question is the Cost, both to the player and to myself.  While I'd love to have everyone just show up and go at it, it will take a small fortune to get this started. Aside for the cost of buying the land I'll need to build bases and shelters, that even crude would cost at minimum $10,000-20,000.  Not to mention all the little things to make it truly a stalker experience. 

So, I'm probably going to charge. 100 per person will be the most I want to, because I really don't want to take away from the experience. Obviously this won't pay for the project, but at least it's a start.


I'll start accepting donations as well as investors when I have the location and budget firmly sqaured away. Eventually I want this to be profitable, just to keep it going.

Zone Siren

Blog is up. Dedicated to Zone news.

Blowout soon.